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DATE 2016-12-01

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MESSAGE
DATE 2016-12-06
FROM Christopher League
SUBJECT Re: [Learn] png data format
From learn-bounces-at-nylxs.com Tue Dec 6 17:46:55 2016
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From: Christopher League
To: Ruben Safir , learn-at-nylxs.com,
hangout
In-Reply-To: <20f5341f-a0b0-b9d9-0c45-11e5a308c12d-at-panix.com>
References: <66105244-4afa-4330-b0c2-0661bde965fd-at-mrbrklyn.com>
<87bmwpf857.fsf-at-contrapunctus.net> <878trtf7qw.fsf-at-contrapunctus.net>

<87h96gemdn.fsf-at-contrapunctus.net>
<20f5341f-a0b0-b9d9-0c45-11e5a308c12d-at-panix.com>
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Date: Tue, 06 Dec 2016 17:46:48 -0500
Message-ID: <87d1h4ekvb.fsf-at-contrapunctus.net>
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Subject: Re: [Learn] png data format
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Ruben Safir writes:

> Right but why does the for loop automatically reverse the order
>
> WHen you loop it does this
>
> |00|00|00|0d|
> =E2=86=91
>
> |00|00|00|0d|
> =E2=86=91
>
> |00|00|00|0d|
> =E2=86=91
>
> |00|00|00|0d|
> =E2=86=91
>
> But as a whole it reads it as
>
> 0d000000

The *for loop* doesn't really reverse the order. That order IS THE WAY
THAT INTEL STORES INTEGERS AS BYTES.

You can verify it by taking an integer and casting its address as a
pointer to bytes. Byte #0 will be the least significant byte. Byte #3
will be the most significant byte. That's what LITTLE-ENDIAN *MEANS*.

~~~~ {.cpp}
#include
#include
#include
using namespace std;
int main()
{
uint32_t number =3D 0x89ABCDEF;
uint8_t* arrayOfBytes =3D (uint8_t*) &number; // Explicit cast required
assert(arrayOfBytes[0] =3D=3D 0xEF); // Least-significant byte is first
assert(arrayOfBytes[1] =3D=3D 0xCD); // (assuming little-endian)
assert(arrayOfBytes[2] =3D=3D 0xAB);
assert(arrayOfBytes[3] =3D=3D 0x89); // Most-significant byte is last
for(int i =3D 0; i < 4; i++)
{
cout << hex << (int)arrayOfBytes[i] << endl;
}

// Or here it is in reverse -- initializing an array of bytes,
// and then treating it as an integer:
uint8_t secondArray[4] =3D { 0x12, 0x34, 0x56, 0x78 };
uint32_t* numberPointer =3D (uint32_t*) secondArray; // Cast required
uint32_t secondNumber =3D *numberPointer;
assert(secondNumber =3D=3D 0x78563412);
cout << hex << secondNumber << endl;

return 0;
}
~~~~

If you run this program on a big-endian architecture, all the assertions
will fail. Because in big-endian, byte #0 is the most significant byte.

Adapting this to your program, the PNG file contained the bytes, in this
order: 0x00, 0x00, 0x00, 0x0D.

But when you have those four bytes, IN THAT ORDER, and you address them
as a single 32-bit integer on a little-endian architecture, you will see
0x0D000000. Because, remember, it expects to see the least significant
byte first, and the most significant byte last.

CL

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1.0, user-scalable=3Dyes">




Ruben Safir mrbrklyn-at-panix.com=
writes:



Right but why does the for loop automatically reverse the order


WHen you loop it does this


|00|00|00|0d| =E2=86=91


|00|00|00|0d| =E2=86=91


|00|00|00|0d| =E2=86=91


|00|00|00|0d| =E2=86=91


But as a whole it reads it as


0d000000



The for loop doesn=E2=80=99t really reverse the order. That ord=
er IS THE WAY THAT INTEL STORES INTEGERS AS BYTES.


You can verify it by taking an integer and casting its address as a poin=
ter to bytes. Byte #0 will be the least significant byte. Byte #3 will be t=
he most significant byte. That=E2=80=99s what LITTLE-ENDIAN MEANS.=


ceCode cpp">#include <iostream>
#include <cstdint>
#include <cassert>
using namespace std;
int main()
{
uint32_t number =3D 0x89AB=
CDEF
;
uint8_t* arrayOfBytes =3D (>uint8_t*) &number; // Explicit cast required=

assert(arrayOfBytes[0] =3D=3D bn">0xEF); // Least-significant byte is firstpan>
assert(arrayOfBytes[1] =3D=3D bn">0xCD); // (assuming little-endian)
assert(arrayOfBytes[2] =3D=3D bn">0xAB);
assert(arrayOfBytes[3] =3D=3D bn">0x89); // Most-significant byte is lastn>
for(int i =3D class=3D"dv">0
; i < 4; i++)
{
cout << hex << (int)arrayOfBy=
tes[i] << endl;
}

// Or here it is in reverse -- initializing an array=
of bytes,

// and then treating it as an integer:
uint8_t secondArray[4n>] =3D { 0x12, 0x34, <=
span class=3D"bn">0x56
, 0x78 };
uint32_t* numberPointer =3D (t">uint32_t*) secondArray; // Cast required
uint32_t secondNumber =3D *numberPointer;
assert(secondNumber =3D=3D 0x78563412);
cout << hex << secondNumber << endl;

return 0;
}

If you run this program on a big-endian architecture, all the assertions=
will fail. Because in big-endian, byte #0 is the most significant byte.


Adapting this to your program, the PNG file contained the bytes, in this=
order: 0x00, 0x00, 0x00, 0x0D.


But when you have those four bytes, IN THAT ORDER, and you address them =
as a single 32-bit integer on a little-endian architecture, you will see 0x=
0D000000. Because, remember, it expects to see the least significant byte f=
irst, and the most significant byte last.


CL





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  6. 2016-12-06 Christopher League <league-at-contrapunctus.net> Re: [Learn] png data format
  7. 2016-12-06 Christopher League <league-at-contrapunctus.net> Re: [Learn] png data format
  8. 2016-12-06 Christopher League <league-at-contrapunctus.net> Re: [Learn] png data format
  9. 2016-12-06 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Learn] png data format
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  11. 2016-12-06 Ruben Safir <ruben.safir-at-my.liu.edu> Re: [Learn] png data format
  12. 2016-12-06 Ruben Safir <ruben-at-mrbrklyn.com> Re: [Learn] png data format
  13. 2016-12-06 Christopher League <league-at-contrapunctus.net> Re: [Learn] png data format
  14. 2016-12-06 Ruben Safir <mrbrklyn-at-panix.com> Re: [Learn] png data format
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