MESSAGE
DATE | 2021-01-08 |
FROM | David Horman
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SUBJECT | Subject: [Hangout - NYLXS] [png-mng-implement] I can't figure out how to
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Hi,
I hope this is the right place to ask this, and apologies in advance for any incoherence or misunderstandings in my post. As a programmer, my knowledge is quite lacking in some fields, such as linking libraries, which is what my question is about - I generally just bumble may way through online tutorials until it works. So I'm probably overlooking something extremely obvious, but lack the knowledge to even know where to begin to look.
I'm the author of a small open-source project that incorporates libpng. I primarily use Visual Studio on Windows (although my project can also be compiled on Linux with gcc and -lpng) and was able to compile libpng 1.6.37 to a static library from source by downloading it, and zlib, and placing them in the same directory.
This generates a pnglib.lib and a zlib.lib in the lpng1637 directory structure which my project can successfully link to. I can read and write PNGs with no trouble.
Now I want to directly use zlib in my project to compress some data - nothing to do with PNGs - but I'm having trouble. I'm following the zlib 1.2.11 manual, but whenever I try to deflateInit(...) or compress(...) I get a return value of Z_STREAM_ERROR - this despite the fact that I'm copy and pasting code directly from examples and tutorials. I found a zlib example VS project online which directly compiles some zlib source code into itself, and the code in question works fine in that project.
I found a couple of examples of people asking about this, on StackOverflow and Reddit, but no solutions.
The code in question is:
z_stream strm; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; strm.opaque = Z_NULL;
int ret = deflateInit(&strm, -1); // always returns Z_STREAM_ERROR
Does libpng introduce some kind of incompatability into its zlib.lib which is stopping me from successfully using it in my project? I #include the original zlib.h from zlib 1.2.11.
Thanks in advance,
David
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