MESSAGE
DATE | 2015-06-02 |
FROM | Ruben Safir
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SUBJECT | Subject: [NYLXS - HANGOUT] 3d scanning and virtualization
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Last night I went to a NewSpace Meeting at Columbia University. They focus on Space Flight and exploration in the private sector, with a lot of discussion about entrepreneurship in this field. Sean Casey, from the Silicon Valley Space Center was the speaker. He did an excellent presentation and really does fuel the imagination. I don't know how I would approach the area, but they are interested in creating what for all practical purposes is a user group for space technology. Khaki Rodway and Michael Mooring is leading this. The asked if I could come to Friday evening meeting, which I obviously I can't do.
One of the points of the discussion was the use of 3d printing on the International Space Station, which is a great area of study. the other though area that I found "reachable" was the talk of 3d VR. there has been a lot of work in 3d VR over the last few decades. At one point we were talking about an web standard VR technology that never drew wide acceptance.
http://www.spacevr.co/?email=
This is an example of 3d proposes from the ISS.
it involves a kickstarter program.
This is from Forbes written by Mr Wolfe, one of the individuals I met last night
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Rocket Scientist Launches Into Virtual Worlds
Josh Wolfe
Contributor
I write as VC on emerging technology, science & finance. Full bio
Opinions expressed by Forbes Contributors are their own.
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/Eric Romo is the CEO of Altspace VR, (Full disclosure: My venture firm Lux Capital is an equity investor in Altspace.) a shared browsing environment for virtual reality. Prior to Altspace, Eric was Founder of GreenVolts, and was the 13^th employee at SpaceX. Eric graduated from Cooper Union with a B.E. in Mechanical Engineering, and received an MS in Mechanical Engineering and an MBA from Stanford University./
*Tell us a bit about your background.*
I grew up in New Jersey, did my undergraduate studies in Mechanical Engineering at Cooper Union, and came to Stanford for my Masters, where I focused on Thermal Sciences. After that, I joined SpaceX when that company was very small. I was the 13^th employee there and helped design and test rocket engines, which was a dream come true for me. I did that for a couple of years and went back to Stanford for my MBA. When I was there I got really excited about renewable energy and started a solar technology that ended up over 6-1/2 years raising about $120 million in venture capital, and growing the company to a little over 100 employees. We had manufacturing operations in China and sales and marketing partners all over the world.
I did that through the end of 2012, and got intellectually interested in cognitive neuroscience, neuroplasticity and how our brains process information. That intellectual meandering led me towards virtual reality (VR) related technologies. At its core, virtual reality is technology that tricks your brain into thinking that you’re someplace else or doing other things. I started reading a lot about virtual reality, and then in 2013 I decided to start a company around it, Altspace VR. This was before Oculus had raised even their Series A, let alone been acquired. I made a bet that this was a direction that the world was going to head in. Luckily we seem to be right about that bet so far. It’s been almost two years now, and I’m very excited about what we’re working on.
*How did cognitive neuroscience get you interested in virtual reality?*
The first book that really caught my attention was “The Brain That Changes Itself” by a Columbia professor and doctor, Norman Doidge, and it’s really all about this new way of thinking about neuroplasticity that has changed neuroscience over the last decade. It’s a very different framework for thinking about the brain. That got me really thinking. You can teach different parts of your brain to do different things than they may have been wired to do in the past. Studies have shown that people can lose one of their senses and the portion of their brain that was previously used by that sense is then utilized for other purposes. Other senses get heightened because of more brain capacity being available. This concept of neuroplasticity led me to think, “Okay, can you teach your brain to interface with other types of devices or sensors or whatever it might be?” Virtual reality is exactly that: giving your brain a different set of inputs than it knows how to use naturally, but it will adapt to and use better over time.
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