MESSAGE
DATE | 2013-09-29 |
FROM | From: "Paul Robert Marino"
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SUBJECT | Re: [NYLXS - HANGOUT] Mind Control Copyright
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From owner-hangout-outgoing-at-mrbrklyn.com Sun Sep 29 09:29:36 2013 Return-Path: X-Original-To: archive-at-mrbrklyn.com Delivered-To: archive-at-mrbrklyn.com Received: by mrbrklyn.com (Postfix) id 059D4161137; Sun, 29 Sep 2013 09:29:36 -0400 (EDT) Delivered-To: hangout-outgoing-at-mrbrklyn.com Received: by mrbrklyn.com (Postfix, from userid 28) id EA64116113E; Sun, 29 Sep 2013 09:29:35 -0400 (EDT) Delivered-To: hangout-at-nylxs.com Received: from mail-ye0-f170.google.com (mail-ye0-f170.google.com [209.85.213.170]) by mrbrklyn.com (Postfix) with ESMTP id 7691B161137 for ; Sun, 29 Sep 2013 09:29:34 -0400 (EDT) Received: by mail-ye0-f170.google.com with SMTP id r4so1497813yen.1 for ; Sun, 29 Sep 2013 06:29:02 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20120113; h=message-id:date:from:to:subject:in-reply-to:mime-version :content-type; bh=R2gitnqBPgqQ6X9TbcHrAIECUkeAlFLInTsJubdvRGI=; b=Khdo7gKStIcIS69q1Y030G9A8F3XhIv8DJAi4paMQuM7PvWA1HF3JaBIKdibQVG27y 3RiCiXPp29IqHQnIOTgi3QT1Vx1uFYX+x2XpKc7y1+Qtp44xllaO7tSDlNcZiQ+KaOiV lEnVetM7JeK4iRpoM47qd1Se01xqIFxMOnyrjGF/o/Dh8zhNZZ6Sij4fgpTV4jyKI5wk z7vHpsHfGa7YxqK0rl0VgXPL783jN7yqRos+cK0vyCUkiLTHB4XFJQnEf2pV+I3mAhzX HLtfMZeTBvCgZNMvkdMHFNzn9Jx6YihxEZHQaYGSGhLiZE3Pm+K5G+2QccwnIWc9HjtM G7fw== X-Received: by 10.236.41.102 with SMTP id g66mr18439355yhb.20.1380461342168; Sun, 29 Sep 2013 06:29:02 -0700 (PDT) Received: from www.palm.com (ma84036d0.tmodns.net. [208.54.64.168]) by mx.google.com with ESMTPSA id u43sm26932461yhb.4.1969.12.31.16.00.00 (version=TLSv1 cipher=RC4-SHA bits=128/128); Sun, 29 Sep 2013 06:29:01 -0700 (PDT) Message-ID: <52482b1d.4330ec0a.2c5a.ffff96c3-at-mx.google.com> Date: Sun, 29 Sep 2013 09:28:59 -0400 From: "Paul Robert Marino" To: , "NYLXS" Subject: Re: [NYLXS - HANGOUT] Mind Control Copyright In-Reply-To: <20130929125438.GA25796-at-panix.com> X-Mailer: Palm webOS MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="Alternative_=_Boundary_=_1380461338" Sender: owner-hangout-at-mrbrklyn.com Precedence: bulk Reply-To: hangout-at-mrbrklyn.com
--Alternative_=_Boundary_=_1380461338 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Where is my giant robot that I control with my mind lol.
=3D"font-family:Prelude, Verdana, san-serif;">
gnature">r: #999999;">-- Sent from my HP Pre3 avy; font-family:Prelude, Verdana, san-serif; "> "width:75%">On Sep 29, 2013 8:54, Ruben Safir <mrbrklyn-at-panix.com> wr= ote:
When I was a very small boy I thought I wanted to write= computer=0D programs because computers will control the world in my fut= ure. My=0D future is now largely used up, so what would a young 6 YO Ru= ben think if=0D he was born today?=0D =0D ~~~~~~~~~~~~~~~~~~~~~~~~= ~~~~~~=0D =0D http://news.nationalgeographic.com/news/2013/08/130829-= mind-brain-control-robot-brainwave-eeg-3d-printing-music/=0D =0D =0D<= br>=0D =0D Scientists achieved the first remote human-to-human brain = interface this=0D week, when Rajesh Rao sent a brain signal over the Int= ernet that moved=0D the hand of colleague Andrea Stocco=EF=BF=BD=EF=BF= =BD=EF=BF=BDeven though Stocco was sitting=0D all the way across the Uni= versity of Washington's campus.=0D =0D Using one human brain to direc= t another person's body via the Internet=0D was an amazing breakthrough.= But other feats of mind control are already=0D realities, particularly = in the realm of human machine interfaces (HMIs).=0D =0D Here are some= amazing examples of what our brains can already do.=0D =0D Compose a= nd Play Music=0D =0D Yes, music composition always took place in the = brain. But now musicians=0D might be able to eliminate the need for tool= s and interfaces like sheet=0D music=EF=BF=BD=EF=BF=BD=EF=BF=BDor even p= laying an instrument=EF=BF=BD=EF=BF=BD=EF=BF=BDby simply creating music=0D<= br>directly with their thoughts.=0D =0D Electroencephalography (EEG) = headwear devices record the electric=0D signals that are produced when t= he brain is at work and can connect them=0D wirelessly to a computer. Th= eir wearers can also train their minds to=0D associate a set of EEG brai= n signals with a specific task.=0D =0D For example, thinking about pu= shing a button on the computer screen=0D produces a brainwave pattern th= at computer software can then recognize=0D and associate with that task.= =0D =0D To make music, such thoughts are associated with notes or sou= nds to=0D create a language of musical thought that's produced directly = from the=0D brain. With this established, users can simply think musical= scores to=0D life and play them via the computer.=0D =0D For an e= xample of the way the mind can create music and other forms of=0D art, c= heck out the MiND ensemble (Music in Neural Dimensions) from the=0D Univ= ersity of Michigan.=0D =0D Screen Mobile Phone Calls=0D =0D Lik= e a tough personal secretary, Ruggero Scorcioni's Good Times app=0D filt= ers the incoming calls of busy mobile phone users by simply=0D monitorin= g the state of the user's brain.=0D =0D Earlier this year, Scorcioni = won an AT&T Mobile App Hackathon with the=0D iOS app, which uses the= cuddly Necomimi Cat Ears brainwave-reading=0D headset to monitor brain = activity and reroute calls to voicemail when it=0D perceives that the us= er's brain is busy with other tasks. If the user's=0D brain is in a rece= ptive state, it lets the call through.=0D =0D With $30,000 in Hackath= on prize money in hand, Scorcioni is fine-tuning=0D his prototype, which= he views as a first step in the way our brain=0D states might directly = control mobile devices and our individual=0D environments. Someday it mi= ght enable more brain-driven mobile device=0D features that require no u= ser input, like his Good Tunes concept, which=0D would read brainwaves a= nd then play music best matching the wearer's=0D personal preferences fo= r their current brain state.=0D =0D Create a 3-D Object=0D =0D = Can wishing for something make it so? Well, not quite. But a Chilean=0D = company has announced the first object to be created by thought=0D alone= =EF=BF=BD=EF=BF=BD=EF=BF=BDpaired with the growing power of the latest 3-D = printing=0D machines.=0D =0D George Laskowsky, the chief technical= officer of the Santiago-based=0D startup Thinker Thing, created the fir= st-ever such object in January=0D 2012.=0D =0D The Thinker Thing s= ystem employs an Emotiv EPOC EEG headset to map its=0D wearer's brainwav= es. Then the company's own software, called Emotional=0D Evolutionary De= sign, displays "building block" shapes on a computer=0D screen.=0D = =0D From a basic beginning, the shapes change and "evolve," while the us= er's=0D emotional positive and negative reactions to each change are mon= itored=0D by the headset. As the software processes brain feedback, the= =0D well-received shapes and changes are kept and expanded, while the=0D=
disliked ones fade away. The process is repeated until a final object i= s=0D produced according to the thought preferences of the designer.=0Dr>=0D The company's Monster Dreamer project gave schoolkids the opportun= ity to=0D use the software to create the monster of their dreams, or nig= htmares,=0D in a matter of minutes.=0D =0D Drive a Wheelchair=EF= =BF=BD=EF=BF=BD=EF=BF=BDAnd a Car=0D =0D For the disabled, the abilit= y to move about using the power of their=0D minds could be life changing= =2E To that end, scientists have worked for=0D years on wheelchairs and = other devices that could restore mobility to=0D those who had lost contr= ol of their own bodies but still had sharp=0D minds.=0D =0D By 200= 9, Japanese scientists at Toyota and research lab RIKEN announced=0D a t= hought-controlled wheelchair that used an EEG sensor cap to capture=0D b= rainwaves and turn them into directional commands in just 125=0D thousan= dths of a second=EF=BF=BD=EF=BF=BD=EF=BF=BDwith 95 percent accuracy.=0D = =0D At Lausanne, Switzerland's Federal Institute of Technology, scientis= ts=0D have added "shared control" to the concept. Their chair's software= =0D analyzes the surrounding area's cluttered environment and blends tha= t=0D information with the driver's brain commands to avoid problems like= =0D collisions with objects.=0D =0D The system also eases the stra= in of command because users needn't=0D continually instruct the chair=EF= =BF=BD=EF=BF=BD=EF=BF=BDthe software processes a single=0D directional c= ommand and automatically repeats it as often as needed to=0D navigate th= e space.=0D =0D German engineers at the Free University of Berlin hav= e attempted to take=0D this concept on the open road with a car that can= be partially=0D controlled by the driver's thoughts. The team took an a= utonomous=0D Volkswagen Passat, one of the emerging breed of driverless = vehicles, and=0D outfitted it with a computer system and software design= ed to work with=0D Emotiv's commercially available EEG brain-scanning he= adset.=0D =0D Drivers were trained to produce recognizable thought co= mmands, like=0D "turn left," by manipulating a virtual cube on a screen.= The onboard=0D computer then analyzed and converted those thoughts to c= ommands=0D recognized by the car itself each time they were thought by t= he driver.=0D (See the successful results here.)=0D =0D The "Brain= Driver" application is not roadworthy yet, the team cautions=0D on their= website. "But on the long run, human machine interfaces like=0D this co= uld bear huge potential in combination with autonomous=0D driving--for e= xample, when it comes to decide which way you want to take=0D on a cross= road, while the autonomous cab drives you home."=0D =0D "Bionic" Limb= s=0D =0D In some instances, human machine interfaces are becoming par= t of the=0D human body. One new prosthetic even provides a sense of "tou= ch" like=0D that of a natural arm, because it interfaces with the wearer= 's neural=0D system by splicing to residual nerves in the partial limb.= =0D =0D The prosthetic sends sensory signals to the wearer's brain th= at produce=0D a lifelike "feel," allowing users to operate it by touch r= ather than by=0D sight alone. This ability enables tasks many take for g= ranted, like=0D removing something from inside a grocery bag, and knowin= g how hard to=0D grip items with the prosthetic hand.=0D =0D Resea= rchers at Case Western Reserve University, now working with the=0D Defen= se Advanced Research Projects Agency (DARPA), developed the=0D prostheti= c, which can be seen in action here and was unveiled in May=0D 2013. DAR= PA is a leader in the development of advanced prosthetics, in=0D part be= cause more than 2,000 U.S. Service members have undergone=0D amputations= since 2000.=0D =0D Another DARPA-backed prosthetic arm flips this sc= ript by efficiently=0D transmitting information from brain to arm, rathe= r than vice versa,=0D through a technique called targeted muscle re-inne= rvation. The procedure=0D rewires nerves from amputated limbs to enable = more natural brain control=0D of the prosthetic=EF=BF=BD=EF=BF=BD=EF=BF= =BDand make possible some amazing abilities.=0D =0D In this video tak= en at the Rehabilitation Institute of Chicago, former=0D Army Staff Sgt.= Glen Lehman, who was wounded in Iraq, demonstrates his=0D ability to ma= nipulate the arm with his mind, drink coffee, and bounce a=0D tennis bal= l with a prosthetic limb. In some cases, experts say,=0D prosthetics can= already offer more functionality than heavily damaged=0D human limbs.= =0D =0D
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--Alternative_=_Boundary_=_1380461338 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
Where is my giant robot that I control with my mind lol.
=3D"font-family:Prelude, Verdana, san-serif;">
gnature">r: #999999;">-- Sent from my HP Pre3 avy; font-family:Prelude, Verdana, san-serif; "> "width:75%">On Sep 29, 2013 8:54, Ruben Safir <mrbrklyn-at-panix.com> wr= ote:
When I was a very small boy I thought I wanted to write= computer=0D programs because computers will control the world in my fut= ure. My=0D future is now largely used up, so what would a young 6 YO Ru= ben think if=0D he was born today?=0D =0D ~~~~~~~~~~~~~~~~~~~~~~~~= ~~~~~~=0D =0D http://news.nationalgeographic.com/news/2013/08/130829-= mind-brain-control-robot-brainwave-eeg-3d-printing-music/=0D =0D =0D<= br>=0D =0D Scientists achieved the first remote human-to-human brain = interface this=0D week, when Rajesh Rao sent a brain signal over the Int= ernet that moved=0D the hand of colleague Andrea Stocco=EF=BF=BD=EF=BF= =BD=EF=BF=BDeven though Stocco was sitting=0D all the way across the Uni= versity of Washington's campus.=0D =0D Using one human brain to direc= t another person's body via the Internet=0D was an amazing breakthrough.= But other feats of mind control are already=0D realities, particularly = in the realm of human machine interfaces (HMIs).=0D =0D Here are some= amazing examples of what our brains can already do.=0D =0D Compose a= nd Play Music=0D =0D Yes, music composition always took place in the = brain. But now musicians=0D might be able to eliminate the need for tool= s and interfaces like sheet=0D music=EF=BF=BD=EF=BF=BD=EF=BF=BDor even p= laying an instrument=EF=BF=BD=EF=BF=BD=EF=BF=BDby simply creating music=0D<= br>directly with their thoughts.=0D =0D Electroencephalography (EEG) = headwear devices record the electric=0D signals that are produced when t= he brain is at work and can connect them=0D wirelessly to a computer. Th= eir wearers can also train their minds to=0D associate a set of EEG brai= n signals with a specific task.=0D =0D For example, thinking about pu= shing a button on the computer screen=0D produces a brainwave pattern th= at computer software can then recognize=0D and associate with that task.= =0D =0D To make music, such thoughts are associated with notes or sou= nds to=0D create a language of musical thought that's produced directly = from the=0D brain. With this established, users can simply think musical= scores to=0D life and play them via the computer.=0D =0D For an e= xample of the way the mind can create music and other forms of=0D art, c= heck out the MiND ensemble (Music in Neural Dimensions) from the=0D Univ= ersity of Michigan.=0D =0D Screen Mobile Phone Calls=0D =0D Lik= e a tough personal secretary, Ruggero Scorcioni's Good Times app=0D filt= ers the incoming calls of busy mobile phone users by simply=0D monitorin= g the state of the user's brain.=0D =0D Earlier this year, Scorcioni = won an AT&T Mobile App Hackathon with the=0D iOS app, which uses the= cuddly Necomimi Cat Ears brainwave-reading=0D headset to monitor brain = activity and reroute calls to voicemail when it=0D perceives that the us= er's brain is busy with other tasks. If the user's=0D brain is in a rece= ptive state, it lets the call through.=0D =0D With $30,000 in Hackath= on prize money in hand, Scorcioni is fine-tuning=0D his prototype, which= he views as a first step in the way our brain=0D states might directly = control mobile devices and our individual=0D environments. Someday it mi= ght enable more brain-driven mobile device=0D features that require no u= ser input, like his Good Tunes concept, which=0D would read brainwaves a= nd then play music best matching the wearer's=0D personal preferences fo= r their current brain state.=0D =0D Create a 3-D Object=0D =0D = Can wishing for something make it so? Well, not quite. But a Chilean=0D = company has announced the first object to be created by thought=0D alone= =EF=BF=BD=EF=BF=BD=EF=BF=BDpaired with the growing power of the latest 3-D = printing=0D machines.=0D =0D George Laskowsky, the chief technical= officer of the Santiago-based=0D startup Thinker Thing, created the fir= st-ever such object in January=0D 2012.=0D =0D The Thinker Thing s= ystem employs an Emotiv EPOC EEG headset to map its=0D wearer's brainwav= es. Then the company's own software, called Emotional=0D Evolutionary De= sign, displays "building block" shapes on a computer=0D screen.=0D = =0D From a basic beginning, the shapes change and "evolve," while the us= er's=0D emotional positive and negative reactions to each change are mon= itored=0D by the headset. As the software processes brain feedback, the= =0D well-received shapes and changes are kept and expanded, while the=0D=
disliked ones fade away. The process is repeated until a final object i= s=0D produced according to the thought preferences of the designer.=0Dr>=0D The company's Monster Dreamer project gave schoolkids the opportun= ity to=0D use the software to create the monster of their dreams, or nig= htmares,=0D in a matter of minutes.=0D =0D Drive a Wheelchair=EF= =BF=BD=EF=BF=BD=EF=BF=BDAnd a Car=0D =0D For the disabled, the abilit= y to move about using the power of their=0D minds could be life changing= =2E To that end, scientists have worked for=0D years on wheelchairs and = other devices that could restore mobility to=0D those who had lost contr= ol of their own bodies but still had sharp=0D minds.=0D =0D By 200= 9, Japanese scientists at Toyota and research lab RIKEN announced=0D a t= hought-controlled wheelchair that used an EEG sensor cap to capture=0D b= rainwaves and turn them into directional commands in just 125=0D thousan= dths of a second=EF=BF=BD=EF=BF=BD=EF=BF=BDwith 95 percent accuracy.=0D = =0D At Lausanne, Switzerland's Federal Institute of Technology, scientis= ts=0D have added "shared control" to the concept. Their chair's software= =0D analyzes the surrounding area's cluttered environment and blends tha= t=0D information with the driver's brain commands to avoid problems like= =0D collisions with objects.=0D =0D The system also eases the stra= in of command because users needn't=0D continually instruct the chair=EF= =BF=BD=EF=BF=BD=EF=BF=BDthe software processes a single=0D directional c= ommand and automatically repeats it as often as needed to=0D navigate th= e space.=0D =0D German engineers at the Free University of Berlin hav= e attempted to take=0D this concept on the open road with a car that can= be partially=0D controlled by the driver's thoughts. The team took an a= utonomous=0D Volkswagen Passat, one of the emerging breed of driverless = vehicles, and=0D outfitted it with a computer system and software design= ed to work with=0D Emotiv's commercially available EEG brain-scanning he= adset.=0D =0D Drivers were trained to produce recognizable thought co= mmands, like=0D "turn left," by manipulating a virtual cube on a screen.= The onboard=0D computer then analyzed and converted those thoughts to c= ommands=0D recognized by the car itself each time they were thought by t= he driver.=0D (See the successful results here.)=0D =0D The "Brain= Driver" application is not roadworthy yet, the team cautions=0D on their= website. "But on the long run, human machine interfaces like=0D this co= uld bear huge potential in combination with autonomous=0D driving--for e= xample, when it comes to decide which way you want to take=0D on a cross= road, while the autonomous cab drives you home."=0D =0D "Bionic" Limb= s=0D =0D In some instances, human machine interfaces are becoming par= t of the=0D human body. One new prosthetic even provides a sense of "tou= ch" like=0D that of a natural arm, because it interfaces with the wearer= 's neural=0D system by splicing to residual nerves in the partial limb.= =0D =0D The prosthetic sends sensory signals to the wearer's brain th= at produce=0D a lifelike "feel," allowing users to operate it by touch r= ather than by=0D sight alone. This ability enables tasks many take for g= ranted, like=0D removing something from inside a grocery bag, and knowin= g how hard to=0D grip items with the prosthetic hand.=0D =0D Resea= rchers at Case Western Reserve University, now working with the=0D Defen= se Advanced Research Projects Agency (DARPA), developed the=0D prostheti= c, which can be seen in action here and was unveiled in May=0D 2013. DAR= PA is a leader in the development of advanced prosthetics, in=0D part be= cause more than 2,000 U.S. Service members have undergone=0D amputations= since 2000.=0D =0D Another DARPA-backed prosthetic arm flips this sc= ript by efficiently=0D transmitting information from brain to arm, rathe= r than vice versa,=0D through a technique called targeted muscle re-inne= rvation. The procedure=0D rewires nerves from amputated limbs to enable = more natural brain control=0D of the prosthetic=EF=BF=BD=EF=BF=BD=EF=BF= =BDand make possible some amazing abilities.=0D =0D In this video tak= en at the Rehabilitation Institute of Chicago, former=0D Army Staff Sgt.= Glen Lehman, who was wounded in Iraq, demonstrates his=0D ability to ma= nipulate the arm with his mind, drink coffee, and bounce a=0D tennis bal= l with a prosthetic limb. In some cases, experts say,=0D prosthetics can= already offer more functionality than heavily damaged=0D human limbs.= =0D =0D
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