MESSAGE
DATE | 2003-02-22 |
FROM | Billy
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SUBJECT | Re: [hangout] Young Man
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a tearjerking NYT article about warez....
On Sat, Feb 22, 2003 at 07:57:40PM -0500, Ruben Safir wrote: > > > > Trying to Keep Young Internet Users From a Life of Piracy > > By JOHN SCHWARTZ > > Then law enforcement agents seized 129 computers in 27 cities recently > in a coordinated assault on online piracy, they focused much of their > effort on colleges like Duke, the Massachusetts Institute > of Technology and the University of California at Los Angeles. > > They were probably too late. > > As children have access to computers earlier and earlier in their > educational careers, experts in piracy, hacking and other forms of > Internet mischief say that any effort to tackle the illicit trade in > digital goods - including video games, computer software, music and even > movies - should be looking at a younger crowd. > > "By the time we get them, they already believe it's right," said > David J. Farber, a professor of computer science at the University > of Pennsylvania and the former chief technologist of the Federal > Communications Commission "If you're willing to bootleg music, you're > willing to bootleg anything." > > In fact, America's rush to the online world has created an enormous > population of ever-younger computer pirates, say experts in the > field. They compare the situation with giving every student a car without > providing drivers' education classes. > > "We've got to focus on preparing kids to use the Internet in a safe and > responsible manner," said Nancy E. Willard, director of the Responsible > Netizen Center for Advanced Technology in Education at the University of > Oregon. She has prepared course materials and guides for teaching computer > ethics in secondary schools to help them meet the requirements of the > Children's Internet Protection Act of 2000. The law, which requires > schools and libraries to use filters or similar technology to protect > children from objectionable materials, also requires an "Internet safety > policy" to prevent "unauthorized access, including so-called `hacking,' > and other unlawful activities by minors online." > > Online, the searching and trading for wares goes on day and night. In an > online discussion last week using technology known as Internet Relay Chat, > the "warez" channel, or chat room, was busy. Warez is slang for software > that has been "liberated" from encryption. On the channel, rapid-fire > bursts of messages requesting digital goods - games, DVD's, business > software - were interspersed among the random comments and insults: > > Queball: "Anyone know where I can a copy Sybex virtual lab . . ." > > Porrin: "-at-find 3d studio para *pc*." > > Nellie: "Anyone here have save the last dance movie. msg me." > > The patter and trading are constant, yet this is small time. Far bigger > players operate quietly with vast storage and bandwidth, cracking the > copyright protection that keep the strings of ones and zeroes that > underlie everything from the video game Tomb Raider to the movie "Harry > Potter and the Sorcerer's Stone" and making them available in a limitless > five-finger discount store in the ether. > > The recent raids focused mainly on the networks of hard-core traders in a > handful of groups with names like DrinkOrDie, which tended to trade for > fun and not for profit. Among the computers seized were ones belonging > to business executives and administrators of computer networks. > > Unauthorized copying and distribution of software is a global headache > for the industry, which claims that more than a third of all business > software used is pirated, according to an annual report commissioned by > the Business Software Alliance, a trade group. In fact, the situation has > improved markedly since 1995, when the figure was closer to half of all > software. In the United States the figure has dropped to 24 percent, the > lowest rate in the world, because of a vigorous education and enforcement > efforts and until recently a strong economy. > > Over all, the cost of business software piracy alone was $11.75 billion in > 2000, the group reported, although this amount assumes that any illicitly > used software would otherwise have been bought by users. > > The greatest incidence of software piracy, according to industry experts, > occurs in business, where many employees of a firm will share a single > copy of a program. Internet trading pales by comparison, said Bob Kruger, > vice president for enforcement at the Business Software Alliance. But > it constitutes "the biggest threat in the future," he said, "as people > become more accustomed to getting digital works online." > > The software industry does not break out the statistics for piracy in > higher education, but "anecdotally, we see a lot of activity coming out of > university areas," said Ric Hirsch, senior vice president for intellectual > property enforcement at the Interactive Digital Software Association, > the trade association representing computer and video game publishers. > > Eugene H. Spafford, a professor of computer science and director of > Purdue University's Center for Education and Research in Information > Assurance and Security, said if students lack the ethical preparation > when they begin using the Internet, things quickly spiral out of control > when they reach college, where they have lots of free time, peers they > want to impress and high bandwidth. > > That is to be expected, Professor Spafford said, since college is a > time for testing boundaries. "We do encourage them to try new things, > meet new people," he said. "It's not that surprising that they try to > break some of the bounds, and not just in computing." > > But fixing the problem would be expensive and intrusive, he said. He > questions whether the monitoring required might be worse than the disease. > > "When you have one person who goes bad out of 40,000, do you want to watch > that other 39,999 to catch that one?" Professor Spafford asked. "To find > the people doing the bad things might involve violating the privacy of > all those other people. As a society is that the kind of trade-off we > want to make?" > > Professor Farber agreed. Closely monitor students, he warned, and > "pretty soon you'll be looking at what they write and what they read." > > Some experts say they wish the corporations pushing for ethical behavior > among customers would show more of it themselves. > > Many students bristle at the newest legal tool for protecting copyright, > the Digital Millennium Copyright Act. It has been criticized as heavy > handed, tipping the balance of copyright law away from principles such > as fair use. > > Many also note, Professor Willard said, a federal court ruling that > Microsoft (news/quote) had abused its monopoly power. > > That is how "Incursion" sees it. The Internet name belonged to a college > student from Texas, who was looking for games recently on the Warez > channel. The student said he generally pays for the software he uses but > does like to sample the goods before buying. "If I feel it's a quality > game," he said, "I'll buy it." > > Asked whether using software without paying for it is wrong, he replied, > "depends what you consider wrong." Pressed for further explanation, > he wrote, "A monopoly is wrong." > > Taking apart rationalizations like that one are part of what Professor > Willard tries to do in materials that she has prepared for teenagers. > > But she added that the argument has power - and that recklessness > and rebellion are not just part of adolescence but of the American > character. "We applaud the U.S. patriots," she said, "who hacked onto > the British tea ship and destroyed their product." > > Ultimately, time might be on the companies' side. The environment changes > so quickly that even would- be pirates say they find it hard to keep up. > > Jeremy, who goes by the online name "Xelsed" and asks that only his first > name be used, insisted that he did not trade software any more - which > did not explain what he was doing in the Warez channel typing "!gimme > stuff," a request he saw others type and which he figured could lead > to offers. Even if he wanted to, though, he was out of touch, he said, > having not visited the site in several months. > > The old formula for a request for software - typing "/xdcc" and then the > name of a program - did not seem to resonate in the current slang. "Now > I really dont know what to do," he types in the hasty, error- riddled > style of instant messages. "I have to face the fact that well i'm dated." > > Jeremy said he was 27 and out of college and added that he feels he has > outgrown the warez world. > > "To be frank," he wrote, "I think its probably alot easer to buy the > game then to spend the hours neccacery to make `friends' and get into > the sceen." > > ____________________________ > New Yorker Free Software Users Scene > Fair Use - > because it's either fair use or useless.... ____________________________ New Yorker Free Software Users Scene Fair Use - because it's either fair use or useless....
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